| 13.16 KB, JSON | close. @rmin2[0],1,1,1,1,1,1,1,1,1,1,1; setarray . @i]; setarray .@opt_ct[.@c],.@opt_ct[. @type >= 2 && getcharid(1) == 0) {. aimbot.MouseButton1Down:connect (function () -- Alrighty, so this is a script that A1 and I (Atlantic) created, this has 2 features. @i],2) == 3 || getiteminfo(@inventorylist_id[. @rpar1); deletearray .@rand2,getarraysize(. Check Textbin Scripts https://venuslockscript.com/textbin-scripts/ no linkvertise More Games Script: https://venuslockscript.com/ Script Link: https://. @max_l; mes "I'm sorry, but you need to leave your party first. "; switch(select("- Game Mode:- Arena's:- Restricted Skills:- Nevermind")) {. @id == @BR_ID) {. @i + 1) {, if(getiteminfo(@inventorylist_id[. @BR_ID)-1)+"]"),cell_landprotector,0; setcell strnpcinfo(4),getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+1)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)-2)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. @id),"BR_Init")+" seconds"; mes " > Reveal Timer: "+getvariableofnpc(getd(".reveal_time_"+. mes "I'm sorry, but you need to create a party first. | 12.54 KB, JSON | @rmax1[0],100,100,10,10,10,10,10,10,10,10,10,10,10,10,10,10; // 2nd Random Option Slot - Race/Class/Size Damage Reductions - Human/Medium. @z+"]") - getd(".zone_move_"+. @t+2)+"] = "+getd(".zone_"+.@BR_ID+"["+(. @atcmd_parameters$[0],"1") == 1 || compare(. @atcmd_parameters$[0],"Einbroch") == 1), else if(compare(. | 13.09 KB, JSON | //= only shows items that can be afforded. @a,1; . return ( (. Please enable / Bitte aktiviere JavaScript! @i,0; . Anime Artifacts Simulator GUI AUTO FARM FREE MIHAWK SWORD & MORE! But respect the order and values!
Free Roblox Script Athena Royale GUI (Fly, Aimbot, Tracers) @p+"]"),1; // Check if every member from the party has died and remove it from the total count, if(getarraysize(getd(".BR_PTY_"+getcharid(1))) == 0) {, for ( set . 4832,4833,4834,4835,4836,4837,4838,4839,4840,4841, // > Neutral Resistance/Immune: 4933,4934,4935,4848, // > Special
: 4853,4854,4855,4856,4857,4858, // > Conjure (Spell): 4885,4886,4887,4888,4889, // > Highness Heal, Coluceo Heal, Archbishop, Bear's Power, Runaway Magic, Speed of Light, Muscle Fool, Hawkeye, Lucky Day, // > 4803,4804,4805,4875,4876,4877,4878,4879,4880. @l],2) != 10) continue; // Ignoring ETC Items, except Ammo, // Ignoring Character/Account Bounded Items. @BR_ID)%60 == 0)?getd(".zone_time_"+. @e,1; . @s,1; . @s <= getd(".loot_box_"+. @OptParam; makeitem2 .@id,.@am,.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+.@m)),1,.@ref,0,.@c1,.@c2,.@c3,. if(@inventorylist_bound[. @c + 1). setarray . @rmin1); deletearray .@rmax1,getarraysize(. | 12.91 KB, GetText | @s <= . @BR_ID+"[0]"),57,93,383,255; setarray getd(".area_"+. //= 2.0 - Many changes, especially ones I had always wanted, //= to add to this script. @a+5],""+( (. setarray .@OptID[getarraysize(.@OptID)],getd("BR_EQ_OPT_ID"+.@o+"["+. @t+3)+"] = "+getd(".zone_"+.@BR_ID+"["+(. mes "It seems like you can't reset your starter weapon. @o)); // Information that the equipment has been restored. @atcmd_parameters$[0],"Dewata") == 1), else if(compare(. @z+1)+"]") - getd(".zone_move_"+. "Einbroch","2","20","50",""+.m_level,"0". KAT AUTO FARM, ANTI AFK, SILENT AIM & MORE GUI. todo-related-topics-no-data @BR_ID+"[0]"),44,89,143,262; setarray getd(".area_"+. @s,1; . @id) >= $@BR_RegTimer) {. @e,1; . @i] == Bound_Account) continue; // Ignore equipped Costume Top + Middle + Lower Headgear. debugmes "rand1 - "+getarraysize(. @BR_ID)) ); if(checkcell(strnpcinfo(4),getd(".@zone_c_x_"+. //= A script that lets a player claim an item for donating. 8 min ago 7 min ago @l]; setarray BR_EQ_AM[.@s],@inventorylist_amount[. @y; announce "[Battle Royale - "+getd(".arena_"+. @i]; setarray .@opt_v3[.@c],@inventorylist_option_value3[. @atcmd_parameters$[0],"Alberta") == 1), else if(compare(. @q < getarraysize(getd("$@BR_RegQ"+. unitskilluseid getcharid(3),"ALL_RESURRECTION",1,getd(".ID_"+strnpcinfo(2)),.ResTime; if(getd(".ID_"+strnpcinfo(2)) == 0 && getattachedrid() == 0), // If no player is attached an the variable is still set, attach the player, else if(getd(".ID_"+strnpcinfo(2)) != 0 && getattachedrid() == 0). @enchant2); debugmes ". @e+1)+"]"); if(getd(".weap_"+.@bclass+"["+(. "Niflheim","2","20","50",""+.m_level,"1". "Splendide","2","20","50",""+.m_level,"1". // Note: You can duplicate as much as you want, but edit the Chest#BR_ to match the number, // like Chest#BR1_11 for 11 Boxes in Arena 1, //prontera,156,177,0 duplicate(BR_LootBox) Chest#BR_TestBox 4_STEELBOX // Testing Purposes, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_1 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_2 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_3 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_4 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_5 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_6 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_7 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_8 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_9 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_10 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_1 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_2 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_3 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_4 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_5 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_6 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_7 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_8 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_9 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_10 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_1 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_2 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_3 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_4 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_5 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_6 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_7 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_8 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_9 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_10 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_1 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_2 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_3 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_4 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_5 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_6 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_7 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_8 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_9 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_10 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_1 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_2 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_3 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_4 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_5 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_6 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_7 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_8 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_9 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_10 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_1 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_2 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_3 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_4 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_5 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_6 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_7 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_8 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_9 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_10 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_1 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_2 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_3 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_4 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_5 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_6 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_7 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_8 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_9 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_10 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_1 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_2 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_3 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_4 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_5 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_6 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_7 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_8 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_9 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_10 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_1 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_2 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_3 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_4 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_5 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_6 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_7 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_8 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_9 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_10 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_1 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_2 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_3 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_4 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_5 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_6 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_7 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_8 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_9 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_10 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_1 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_2 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_3 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_4 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_5 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_6 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_7 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_8 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_9 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_10 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_1 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_2 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_3 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_4 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_5 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_6 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_7 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_8 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_9 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_10 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_1 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_2 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_3 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_4 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_5 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_6 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_7 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_8 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_9 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_10 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_1 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_2 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_3 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_4 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_5 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_6 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_7 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_8 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_9 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_10 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_1 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_2 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_3 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_4 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_5 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_6 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_7 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_8 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_9 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_10 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_1 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_2 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_3 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_4 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_5 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_6 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_7 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_8 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_9 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_10 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_1 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_2 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_3 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_4 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_5 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_6 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_7 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_8 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_9 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_10 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_1 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_2 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_3 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_4 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_5 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_6 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_7 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_8 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_9 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_10 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_1 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_2 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_3 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_4 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_5 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_6 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_7 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_8 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_9 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_10 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_1 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_2 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_3 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_4 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_5 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_6 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_7 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_8 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_9 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_10 4_STEELBOX. "; mes "After the match your inventory will be restored back to how it was. @rmin4)+", "+getarraysize(. @i]; setarray .@opt_p1[.@c],@inventorylist_option_parameter1[. @BR_ID); set .Arena_Status[atoi(charat(strnpcinfo(2),3))],0; // Border #1: x1/y1 to x1/y2 ( South West to North West ), // Border #2: x1/y1 to x2/y1 ( South West to South East ), // Border #3: x2/y1 to x2/y2 ( South East to North East ), // Border #4: x1/y2 to x2/y2 ( North West to North East ), set . 25 min ago @BR_ID+"[0]"),35,15,271,223; setarray getd(".area_"+. @p*6-4]); waitingroom .arena$[. // Skill Formating - Use the function like below: // BR_TxTColor(1,"Class") = Color for the Class, // BR_TxTColor(2,"Skill") = Color for the Skill. @t < getarraysize(getd(".zone_"+. "Duo":"Squad")+" ["+getpartyname(getcharid(1))+"] for winning in the Battle Royale Arena ["+getd(".arena_"+.@BR_ID+"$")+"]! announce "[Battle Royale]: You're entire equipment has been restored. @l < getarraysize(getd(".BR_PTY_Total_"+. By continuing to use Pastebin, you agree to our use of cookies as described in the. Roblox Island . @g]; deletearray .@OptID[0],getarraysize(. | 12.98 KB, We use cookies for various purposes including analytics. @y,BL_NPC,strnpcinfo(0)); // For makeitem, set . rAthena-Scripts/battle_royale.txt at master - GitHub Login Sign up. @loot,( (.randlimit == 1)?rand(1,.heal_limit):.heal_limit); // Getting the Item ID via the Array Index. @type) && getd(".Timer_"+. Void where prohibited. setarray . @atcmd_parameters$[0],"Hugel") == 1), else if(compare(. // Uncomment the line and edit it in case you want to use different values. "; if(getpartyleader(getcharid(1),1) != getcharid(3)) {. // If you encounter problems or you are unsure if you put every value correctly, use this to check the array sizes: // Either comment the /* and */ or delete them until you don't need it anymore. //= By not having an command to theck for tradeable/storeable items, I added an workround: // Saving every equipment via array and delete them, by restoring you get everything back how it was. @OptParam; makeitem2 @inventorylist_id[.@l],@inventorylist_amount[.@l],.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+.@m)),1,@inventorylist_refine[.@l],0,@inventorylist_card1[.@l],@inventorylist_card2[.@l],@inventorylist_card3[.@l],@inventorylist_card4[. attachrid(getcharid(3,strcharinfo(0,getd("$@BR_RegQ"+.@BR_ID+"["+. @id))+"]"),getcharid(0); announce "[Battle Royale - "+.arena$[. Its for the Game Roblox Athena: Battle Royale! @rand3); deletearray .@rmin3,getarraysize(. 6 min ago Pastebin . Any resemblance to real persons, living or dead is purely coincidental. @BR_ID)+1)+"]"),1,0xFF0000; // Left Bottom Corner, viewpoint 1,getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),. @BR_ID+"[0]"),36,80,356,326; // - Takes effect if the setting for a specific arena is not set, if(getd(".last_zone_size_"+. Hello Guys, i want to show you my first own Script Hub! @id) < $@BR_RegTimer), else if(getarraysize(getd("$@BR_RegQ"+. Script Link: https://venuslockscript.com/ Game Link: https://venuslockscript.com/hunterx Show. setarray BR_EQ_ID[.@s],@inventorylist_id[. @enchant3[0], 4700,4701,4702,4703,4704,4705,4706,4707,4708,4709, // > AGI: 4730,4731,4732,4733,4734,4735,4736,4737,4738,4739. "; mes "Please be sure to match the correct player limit. @c],1; // Quick Check if Random Options are on the current Item, set .@c,. JSON | @z+3)+"]") + getd(".zone_move_"+. . @ct > 0 && getd(".ID_"+strnpcinfo(2))) {, else if(HP <= 1 && getd(".ID_"+strnpcinfo(2)) == 0) { // Timer has run out and player is still dead, set .ResTime,10; // Required amount of seconds to resurrect, set .DownTime,30; // Maximum amount of seconds before the player can't resurrected anymore, // Define what NPC Sprite you want to be displayed - use whatever you like, //prontera,160,163,0 duplicate(BR_Downed) #BR00-1 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-1 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-2 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-3 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-4 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-5 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-6 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-7 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-8 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-9 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-10 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-1 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-2 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-3 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-4 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-5 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-6 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-7 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-8 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-9 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-10 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-1 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-2 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-3 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-4 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-5 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-6 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-7 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-8 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-9 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-10 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-1 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-2 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-3 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-4 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-5 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-6 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-7 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-8 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-9 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-10 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-1 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-2 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-3 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-4 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-5 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-6 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-7 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-8 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-9 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-10 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-1 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-2 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-3 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-4 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-5 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-6 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-7 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-8 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-9 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-10 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-1 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-2 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-3 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-4 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-5 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-6 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-7 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-8 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-9 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-10 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-1 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-2 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-3 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-4 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-5 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-6 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-7 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-8 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-9 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-10 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-1 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-2 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-3 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-4 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-5 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-6 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-7 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-8 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-9 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-10 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-1 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-2 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-3 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-4 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-5 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-6 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-7 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-8 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-9 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-10 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-1 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-2 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-3 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-4 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-5 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-6 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-7 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-8 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-9 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-10 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-1 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-2 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-3 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-4 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-5 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-6 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-7 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-8 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-9 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-10 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-1 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-2 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-3 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-4 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-5 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-6 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-7 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-8 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-9 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-10 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-1 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-2 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-3 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-4 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-5 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-6 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-7 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-8 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-9 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-10 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-1 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-2 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-3 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-4 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-5 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-6 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-7 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-8 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-9 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-10 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-1 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-2 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-3 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-4 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-5 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-6 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-7 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-8 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-9 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-10 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-1 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-2 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-3 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-4 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-5 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-6 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-7 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-8 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-9 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-10 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-1 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-2 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-3 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-4 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-5 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-6 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-7 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-8 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-9 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-10 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-1 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-2 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-3 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-4 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-5 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-6 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-7 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-8 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-9 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-10 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-1 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-2 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-3 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-4 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-5 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-6 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-7 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-8 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-9 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-10 4_ENERGY_BLACK. 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Articles A