hoi4 change leader command

Aprile 2, 2023

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Politics have no relation to morals -- Niccolo Machiavelli. add_autonomy [] [num], Increases resistance in the selected province by set amount, ex: (selects one of the provinces in Berlin) resistance 100, Increases compliance in the selected province in game by set amount, ex: (selects one of the provinces in Danzig) compliance 100, Allows you to run more complex effects from script in the console directly. category = Which doctrine category the cost reduction will apply to. Starts a production line for the specified equipment for the current scope. Set country's current fuel ratio relative to its capacity. This is a community maintained wiki. portrait = The new portrait. If you spot a mistake then you are welcome to fix it. Adds the specified division to the current state. Sets the specified character to also act as an advisor, activating if specified. Removes the core of the current scope from the specified state. If none is specified, it defaults to the capital. Cancels an on-going border war without a winner. relation = The relation to change.active = Whether the relation is started or broken. Cannot remove equipment into negatives, in which case equipment will not be received by the target in entirety. Shows the value of a variable in the console. Creates an import for the current scope with the specified resource and from the specified exporter. Optional.hours = / Fires the event in the specified number of hours. on_lose = The event to fire for the side on a loss. Useless since unactivable in multiplayer and chat unactivable in singleplayer. ruling_party = The ruling party of the original, player-led country. Remove the exile tag on an army leader, making them no longer be considered exile leaders. However, meta effects will let you use variables and scripted localization within them to build effects as if they were texts and run them. amount = The amount of resource to add. Changes the tooltip of the conditions required for picking the trait to the following localisation key. Optional. Questions, Paradox Optional. By default, the game stores advisor portraits in /Hearts of Iron IV/gfx/interface/ideas/, while country/unit leader portraits are stored in /Hearts of Iron IV/gfx/leaders//. desc = The localisation used as the rule's description. id = The id given to the unit if created via the create_unit effect. Makes the current scope white peace the specified scope. days = Sets the flag to last for the specified amount of days. modifier = The opinion modifier to remove. Sets the required amount of parents needed to select the trait. Although the [Root.GetLeader] regime has strong-armed most of its opponents into silence, some have still spoken out about the recent election, accusing the [Root.GetRulingParty] of rigging the results and ignoring the clear efforts to elect a parliament opposed to their policies. If a portrait doesn't work and is replaced with a randomly-selected one, there are two possible causes for this: Due to being affected by cosmetic tags, randomly-selected portraits get assigned only after country selection. 2019, frameAnimatedSpriteType instead of a regular spriteType, start_civil_war effect for keeping unit leaders, special modifiers type that can be used in ideas, The list of skills defined for unit leaders earlier in the page, https://hoi4.paradoxwikis.com/index.php?title=Character_modding&oldid=60520, Play Optional. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. Teleports all armies in the specified state if the owner of the armies meets the condition. The add will occur before the removal of the old idea. An easter egg making the AI smacktalk in chats. Stored in /Hearts of Iron IV/common/units/names_ships. Make sure to save the file with ANSI encoding format. A comment of podcat about the command been found, Last edited on 17 February 2023, at 17:21. sleep [duration] Pause the game for the specified amount of time in seconds. How to leave a faction as faction leader :: Hearts of Iron IV General Promotes the current unit leader to Field Marshal (if Commander). Turns the current operative against their own country, transferring them to the specified country. In events, this refers to the country that sent the event. ideology = The ideology type of the character. IV'. the one that'd take power if the country were to be switched to that ideology group) of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. These effects in particular are country-scoped effects that are related to states rather than effects within the state scope. To use these Hearts of Iron 4 cheats, you'll first have to open the game's command console. Start game, load save game, use gain_xp command, enjoy. Annotation Inserts an annotation at the end of the leader line. picture = The graphical reference of the picture of the leader. Meanwhile, my_variable will take the value of the according temp variable or the current scope's variable as the weight of the option. Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). IV'. Can be chained indefinitely as PREV.PREV. In case of overlap, unnested if statements are preferred. If the limit is omitted, it defaults to being always true. limit_to_coastal = yes Executes contained effects on a random army leader that meets the limit and is recruited by the country this is contained in. Fuel is, instead, in the resources section, while convoys can be added/removed with add_equipment_to_stockpile. Adds the specified trait to the current character. If usage as a target is possible, it's marked within the table. target = The target country. Optional. instant = Whether to instantly give a tech instead of a bonus or not. Privacy Policy. This page includes help on how to use the command, argument explanation and examples. Must be an non-archetype equipment. Creates the specified equipment variant for the current scope. Optional, no by default. state = State where to damage units. Optional.hours = / Fires the event in the specified number of hours. Attacker or Defender scope Removes the specified trait from the current unit leader. Displays a localized key in the effect tooltip. I am not sure whether as part of the paid DLC or free patch though. right_side = The right side of the BoP. Used to target various hardcoded scopes, often used as a specific secondary scope in contrast to ROOT. Can have additional applications where the assumed default scope differs from the ROOT, such as in state events or some on_actions. Possible to specify the terrain by scoping into it. Playing as Germany and have successfully defeated France and the UK. Can be used as a scope.Province scopeall_provinces = Affect all provinces. name = The name used for the character. In state scope, the country that owns the state. Used to define a diplomatic relation between the current scope and target scope country. The portrait uses a spriteType, defined within. Optional. To add modified equipment, you have to address it by given name. Kills the country leader of the designated ideology for the current scope. province = The province the middle of which to use as the entity's position. Re-randomises the division commander using the given seed. fallback = Defaults to no, if yes each option will try to fallback to the next available one. name = The name of the bonus. HOI4 Console Commands Full List [2023] - eXputer.com - All Things Gaming This command, as you might have guessed, causes you to resign from your current position. Switches two ideas with a tooltip displaying any modifier differences between them. Optional.combat_defense = The bonus to grant. For now check the tag - coutnryname.txt located in history/countries/ and near the bottom you'll find all the leader info. navy = Will damage the navy units. female = The gender of the leader.Traits scopeThe trait to add. ideology = Ideology type of the character. if you don't boost fascism you run the risk of rebellion due to democratic tendencies. These arguments are related to the menu for selecting traits. Decides the weight that AI has for picking this trait. Optional.random_hours = / Adds a random number (between 0 and random_hours, inclusive) of hours to the scheduled fire time. Makes the current scope use the specified cosmetic tag, changing name and flag. logistics_skill = The logistics skill of the leader. 5 8 comments Best Add a Comment GolferRama 5 yr. ago Good question SeductionFocus 5 yr. ago Sets the specified character to also act as a field marshal. popularity = / The amount of popularity to change. Transfers the current scope navy to the specified country. To do that, navigate to the folder where the game is contained, then to the /Hearts of Iron IV/localisation/english/ folder. Other Valid ideologies "communism" "democratic" "neutrality", Removes the Danzig modifier from Danzig if that state is selected. Cant dismantle faction if there are non-puppet nations in it. Optional. If there are several characters that fill this role, then the first-recruited one is selected. Does not support. Changes the country leader's description. value = <0-1>How much collaboration will be set. The effects here must be used within a division scope. The console command itself does not include d_, so d_test_command would be run in console as test_command legacy_id = The legacy ID used for the unit leader. Optional, can only be defined for ships. Affects AI. Adds coordination skill to the current navy leader. Changes the template of the division to the specified one. prefer_name = Name of ship in origin navy that will preferably be transferred to target navy. If used on a state that normally can't start resistance, use alongside with. However, this effect does not let you use a variable as equipment type. A value of 0 removes the technology, but if it is a researchable technology, the duration it takes to research isn't reset, meaning it can be researched in 1 day. Questions, Paradox Optional. on Paradox technology, Legal Executes contained effects on every country that meets the limit and is at war with the country this is contained in. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. Releases the specified non-existent country as a free nation within the current country's owned states. In the first case, the else_if or else is put directly inside of the preceding if or else_if, while in the second case it's put right after. province = { Adds a railway level between two provinces or along a predefined path. variant_name = The equipment variant to add. Gives bonuses of reducing land doctrine cost to current scope. Changes the controller of all provinces within that state controlled by countries that meet triggers to the specified country. Sets the order of battle to be used for the current country's divisions, overriding every other keyed order of battle that uses the same key. Country scope only. However, operatives are not considered characters and are still created with the create_operative_leader effect. Deprecated. airforce_intel = How much airforce intel to add. slot = The slot where to remove the advisor slot from. ratio = <0-1>How much decryption ratio to add. end_wars = Whether the target country will peace out in all of its non-civil wars it's participating in. Hides the effects of the trait, replacing the tooltip with the value of this localisation key. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. allowtraits. Within these categories, the small and large decide whether it gets used as an advisor portrait or as a large portrait, used for country and unit leaders. Yes by default. General Information. Executes contained effects on every division that meets the limit and is located within the current state. The news event uses a different interface to the country event. Removes a country leader role from a character. Would love to know the answer to this question. This item will only be visible in searches to you, your friends, and admins. Sets the current war support value for the current scope. /Hearts of Iron IV/common/characters/*.txt, /Hearts of Iron IV/history/countries/TAG*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx, /Hearts of Iron IV/tools/art/portrait_leader_background.png, /Hearts of Iron IV/common/ideologies/*.txt, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/common/abilities/*.txt, PDXCON template = The template the units must use to be deleted. end_civil_wars = Whether the target country will peace out in all of its civil wars it's participating in. tag = / The scope to white peace. "all" will remove all wargoals. activate = Will activate the advisor (add them directly when the command is run to the countries government). count = or allThe amount to destroy. I just need a way to change the faction leader. Effects/create country leader | Hoi4 modding Wiki | Fandom However, they're considered effects anyway rather than history arguments, as they can be used in if statements. For shared buildings level determines the amount, whereas for the others it is the actual level. Removes the specified trait from the character. Can only be used if using RTTI. Optional. Makes the current scope a demilitarized zone. Defaults to true if unset. There should be a button right next to it called "dismantle faction" or somethling like that. female = The gender of the leader. If they reject the demand, we gain a wargoal against them. Adds the specified amount of political power to the current scope. Triggers that must be met in order to gain experience that'd make assigning this trait possible. So the final result is [EQ_TYPE] is being replaced by "artillery_equipment" and [EQ_LEVEL] is being replaced by "2" and in the end our effect will be built as: which will give you 10 artillery_equipment_2. end of event). Recruitment cannot take place outside of country history. Deprecated. Sets owner and controller of the state to the given country, Sets the owner of the state to the given country, Sets the controller of the state to the given country. The equipment must be unlocked by the producer for the effect to succeed. combat_breakthrough = The bonus to grant. Equivalent to a combination of Operation.Instant, IntelNetwork.Instant, Agency.InstantSlotUnlock, and Agency.Autocomplete, Your operatives/spies won't be detected anymore. After doing so, this character can be given a role within an effect block, such as this completion reward for a focus: Effects on this topic include add_country_leader_role, add_corps_commander_role, add_field_marshal_role, add_naval_commander_role, and add_advisor_role. Is Todd Cantwell Related To Noel Cantwell, Articles H